You know when <a href="http://www.nytimes.com/2005/02/10/technology/circuits/10warr.html?pagewanted=1&ei=5088&en=ba733bc96ee82182&ex=1265691600&partner=rssnyt">NYT starts writing about a game</a>, there's something TO that game. [bl]Computer Gaming World, the game magazine, called World of Warcraft "a game world so insidiously addictive, so rich in imagination, so fun and beautiful and funny and charming that we have no desire to ever log out and resume our real lives."[/bl] I am totally hooked as is Mrs. ethics. We can't get enough of this awesome game. For those that played UO, EQ, AO, all those other massive online RPG's, I will sum up WoW this way, it never feels like you need to level. Very rarely do you even look at your experience bar because the way the game's quests are streamlined in to the story. [bl]Since massively-multiplayer games emerged into prominence with Ultima Online and EverQuest in the late 1990's, the genre has been considered the preserve of only the most serious players: young men with dozens of hours a week to spare grinding through repetitive virtual chores. World of Warcraft has overshadowed EverQuest II, also released last fall, largely because it remains accessible for more casual players (say, by allowing them to accomplish meaningful quests in less than an hour) while also challenging the hard core (say, by including foes that require dozens of players to defeat.) And unlike console games, which are basically finished once they are shipped, PC games played online, like World of Warcraft, can be enhanced and enlarged. In fact, users demand it.[/bl] Best game I've ever played and that says a lot.